The Legacy of Early 2000s Educational Games: What Modern Developers Can Learn
The early 2000s was a gold rush era for educational software. With the rapid expansion…
The early 2000s was a gold rush era for educational software. With the rapid expansion…
Traditional computer science education has historically favored a specific type of student: those who already…
Choosing the first programming language for beginners is a debated topic among computer science educators.…
Choosing the first programming language for beginners is a debated topic among computer science educators.…
Getting kids interested in science, technology, engineering, and math (STEM) is relatively easy. The real…
Building an educational game is a delicate balancing act. If the game is too educational,…
When the National Science Foundation (NSF) funded the RAPUNSEL project, it was a bold experiment…
The acronym RAPUNSEL stands for Real-time, Applied Programming for Underrepresented Students' Early Literacy. Every word…
Learning to code in isolation is difficult. When you get stuck on a bug alone…
For decades, STEM education has suffered from an image problem. Many young students view fields…